Author : RedHawke 09/24/04 V1.0

============================================================================
This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)

I hope you all enjoy the New Planet!

Installation Instructions:
-----------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.

If you have my Recruit RedHawke mod installed, or my Weebul & Utiinii's Shop installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with those mods, if you want to install one of them later on, just make sure to keep the global.jrl from this mod, it is the most recent, and they will all 3 work fine.

This mod should be compatable with just about everyone elses mods as well.

Uninstallation Instructions:
-----------------------------
Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.

This Mod Does:
-----------------------------
This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it. :)

ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.

There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.

Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)

New Armor: (By Achilles)
------------------------------------------------
*Republic Battle Armor* By Achilles (Used And Included With His Permission)

Feats Required: Armor Proficiency - Heavy

Defense Bonus: 10

Max Dexterity Bonus: +1

Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic

Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied 
with high quality heavy armor, ensuring they are always prepared for the 
most demanding battle conditions.

This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.

You get the Armor as a major-part of the quest reward from Major Stygian.

Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  

And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!

And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!

And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!

And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!

Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

Other Possible Bugs And Module Notes
-------------------------------------------------
There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)

The transit function does not seem to work in custom modules. 

And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!

No bugs that I have found, though they are possible.

Any questions and comments can be directed to this board, in the 'Planet ORD Mandell Released (New Areas)' thread, here;

http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

And lastly, Enjoy!